Monday, February 14, 2011

Call of Duty: World at War "Classic" Map Pack - Bocage update

In this update, I'm going to focus solely on Bocage.

One of the great things, in my opinion, about the first Call of Duty was that Infinity Ward had something to prove.  A lot of love went into building the game, and it shows in particular in the MP maps.  In my (and many other long time CoD players) opinion, Call of Duty featured the best looking, performing, most diverse & memorable maps in the entire series.  It's no surprise maps like Carentan and Brecourt are rebuilt by the modding community for every game.

A big problem a lot of PC players have with modern CoD games is how small and cluttered the maps are.  Those who have been playing the series since the first game know things used to be different.  Bocage is a perfect example of how to make an extremely fun map for all kinds of players, which is why it's always stuck out as one of the best CoD maps to date.

I've always wanted to do a conversion of Bocage but obviously didn't have the source available to do so.  In the past I have rebuilt entire maps (Neuville, Ponyri) using an extremely time consuming, but nearly 100% accurate, method using only simple console commands & notepad to measure every brush of every building, and every vertice of every terrain mesh.  I started rebuilding Bocage using the same method but lost the incomplete .map in a reformat.  Luckily, two brilliant modders (Daevius & CodemanX) cracked the CoD bsp format and were able to decompile all Call of Duty maps.  The base for Bocage I used comes from the decompiled sources they provided.  Although all the geo needs to be rebuilt due to fragmented meshes & sometimes corrupt brushes, the sources provide an excellent template to work from for rebuilding stock Call of Duty maps.  I'm happy to have finally been able to create my own version of this classic map from the original Call of Duty.

As of today (February 14th, 2011) all fx, sounds, graphics and gametype entities are setup & complete for Bocage.  The following are screenshots from the latest build.








Until next time!

6 comments:

  1. My favorite map of all, can't wait to try it!

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  2. can´t wait to see the maps done!!! awesome work as I said before..

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  3. If only the guys at Infinity Ward and Sledgehammer could read that before they designed their MP maps for MW3, screenshots look great, is there much changed in this version compared to the Base Assault version you made?

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  4. @Redskull the map is pretty much the same. changed some textures, changed the lighting/fog and added the dogs killstreak, otherwise the same

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  5. "Luckily, two brilliant modders (Daevius & CodemanX) cracked the CoD bsp format and were able to decompile all Call of Duty maps."

    That is awesome and amazing. That being said, I would LOVE IT if you'd consider rebuilding Pavlov. That was one of my favorites.


    On a side note, we've been having some GREAT Friday night BAS matches on Bocage lately. :)

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