Monday, April 4, 2011

Brecourt, Strasbourg - Beta 2.0 Release

This update brings mp_cw_brecourt and mp_cw_strasbourg to beta 2.0.  The changelog includes:

Strasbourg
Fixed noncolliding mesh next to hotel
Moved spawns/bomb/bombzones and opened entire map for SD
Replaced standard SD bombzones with new models

Brecourt
Reduced static models from around 11,000 to around 8,000
Textured the bottom face of a previously untextured concrete floor
Added 2 usable Flak 88's
Fixed (hopefully) spawning inside inaccessible hedgerows

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 Downloads

Strasbourg
ModDB (download)
TheBlackDuck (download)

Brecourt
ModDB (download)
TheBlackDuck (download

 
Download links will be added as they become available
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Both maps are currently running on my World at War server & can be downloaded now.  More servers will be added to the list as they show up.  Remember to comment with your server name, IP address and region and I will add it to the list!

Cornrow's Classic Maps Server
208.167.250.216:28960

Cornrow Classic Maps | The Black Duck (Dallas)
206.123.95.115:28960

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Until next time!

9 comments:

  1. OOh ! Useable flak 88s comes to Cornrow's Classic Brecourt !

    I've upped these 2 to the TBD server and gets are here:

    http://theblackduck.net/cod5maps/2011-04-04-mp_cw_brecourt_beta2.zip

    http://theblackduck.net/cod5maps/mp_cw_strasbourg_beta2.zip

    206.123.95.115 in Dallas
    Cornrow Classic Maps | The Black Duck

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  2. Wow! we had half a dozen players on for several hours today, and not a single problem ! Great Maps ! Whole Lotta Fun :D Thanks for the MapS ! Running the newest and all 5.

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  3. Is it possible to keep the ff-file under 50MB?? Linux server wit E.R.M. crashes with memory errors!

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  4. it's a big, highly detailed map, the only thing I could do to significantly reduce the FF size is to start deleting things from the map. While I'm open to improving the map, I'm afraid I won't start stripping it down to work with certain mods. The better solution is to reduce features in the mod for this map.

    additionally, Windows servers seem to run large files better than Linux in WaW. if it's possible, I'd switch to Windows.

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  5. sorry not possible for my clan to switch. The problem is not the mod, it´s only the map FF file. It always crashes is a FF file is larger than 50MB. The IWD file doesn´t matter, as far as I know!

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  6. but we run all maps from you :) just strasbourg has this problem..

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  7. well like I said, this is a known linux bug with WaW, not much can be done about it. sorry I don't have a better answer for you.

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