Monday, February 28, 2011

Call of Duty: World at War "Classic" Map Pack - Release!

Thank you to everyone who helped test the four maps this past weekend, because of all the time you put in, the map pack is ready to be released!

Download links are at the bottom of this post










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 Changelog from Alpha 1.0 to Beta 1.0

All maps:
Changed all loadscreens & strings to show beta 1 status
Added modified minefield sounds (thanks to Zeroy)


Brecourt:

Fixed spawns that sometimes caused players to spawn in unplayable area above bunkers
Fixed gap between trench wall & vertical beam
Clipped wooden barrels which were previous unclipped


Hurtgen:

Made camo netting non-colliding (players spawning on top)
Fixed HQ mode
Decreased fog visibility from 800 to 650 (far distance) to prevent sniper domination
Fixed floating icicles


Bocage:

Fixed gap in terrain between the south road & ditch
Fixed DM/TDM spawns that caused players to spawn partially inside a tree
Filled in a small area that was missing grass models
Improved lighting in the center house (stairway in particular)
Vehicle clipped destrucible trucks


Saint Lo:

Made some window trim non-colliding to make them easier to get through


Known bugs:

When spectating Saint Lo, if the player views too much of the map from above it will cause the client to crash due to too many portals being queued.

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Abbreviated credits:

Bocage:  Original map by Infinity Ward
Brecort: Original map by Infinity Ward
Hurtgen: Original map by Infinity Ward
Saint Lo: Original map by Steppenwolf

Thanks owed to:

BlackCat - For tons of support & a server to use for testing
Zeroy - For advice & help with many things
Daevius & CodeManX - For providing the rough map sources for Bocage & Hurtgen
Blackmonkeys - For a huge amount of support I've needed this year & a teamspeak to call home
Matthias Schmidt - For allowing me to create my own version of his brilliant map, Saint Lo
Canuckgamer Radio - For always taking the time to play & review my projects
Infinity Ward - For making a few good maps once upon a time

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Download options:

At the moment I'm still working on adding more download locations, I will update this post as soon as new locations are available!  If you have a new download mirror and/or server running any or all of the maps & would like yours listed here, feel free to leave the info in the comments section, I'll add your info asap.

Websites:
 Blackmonkeys (article here) (download here) (German host)
Clan 8> Helipollos (article here) (download here) (German host)
CoDUtility (download here) (US host)
Moddb (download here) (US host) 
The Black Duck (article here) (download here) (US host)
Mapmodnews (download here) (UK host)
Call of Duty View (download here) (US host - east coast)
Deadly Viper Clan (download here) (German host)
Softpedia (download here)  (US host)

Servers:
Cornrow's Classic Maps Server
208.167.250.216:28960 

Skyttegrav.se #3 Classic Maps
95.130.64.235:28960

Classic Maps by Cornrow | The Black Duck
206.123.95.115:28960

DVC*OWModHC Random
78.46.75.69:29999

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For extended information about the maps, credits & installation instructions, please check the README included in the .zip

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Thank you again for all the support throughout this project, this has easily been the most stress free & enjoyable project I've done yet.  Hopefully many more to come!
- Cornrow Wallace

Monday, February 14, 2011

Call of Duty: World at War "Classic" Map Pack - Bocage update

In this update, I'm going to focus solely on Bocage.

One of the great things, in my opinion, about the first Call of Duty was that Infinity Ward had something to prove.  A lot of love went into building the game, and it shows in particular in the MP maps.  In my (and many other long time CoD players) opinion, Call of Duty featured the best looking, performing, most diverse & memorable maps in the entire series.  It's no surprise maps like Carentan and Brecourt are rebuilt by the modding community for every game.

A big problem a lot of PC players have with modern CoD games is how small and cluttered the maps are.  Those who have been playing the series since the first game know things used to be different.  Bocage is a perfect example of how to make an extremely fun map for all kinds of players, which is why it's always stuck out as one of the best CoD maps to date.

I've always wanted to do a conversion of Bocage but obviously didn't have the source available to do so.  In the past I have rebuilt entire maps (Neuville, Ponyri) using an extremely time consuming, but nearly 100% accurate, method using only simple console commands & notepad to measure every brush of every building, and every vertice of every terrain mesh.  I started rebuilding Bocage using the same method but lost the incomplete .map in a reformat.  Luckily, two brilliant modders (Daevius & CodemanX) cracked the CoD bsp format and were able to decompile all Call of Duty maps.  The base for Bocage I used comes from the decompiled sources they provided.  Although all the geo needs to be rebuilt due to fragmented meshes & sometimes corrupt brushes, the sources provide an excellent template to work from for rebuilding stock Call of Duty maps.  I'm happy to have finally been able to create my own version of this classic map from the original Call of Duty.

As of today (February 14th, 2011) all fx, sounds, graphics and gametype entities are setup & complete for Bocage.  The following are screenshots from the latest build.








Until next time!

Tuesday, February 8, 2011

Call of Duty: World at War "Classic" Map Pack - Saint Lo update

In this update, I'm going to focus solely on Saint Lo.  

To a lot of people, Saint Lo is new, as many CoD players are relatively new to the series; most having their first CoD experience with Call of Duty 4: Modern Warfare.  Those who have been around since the early days & have played the famed German Front Mod for Call of Duty: United Offensive may recognize this map as one of the brilliant maps included in the mod.  Sadly, GFM hasn't been able to make a comeback to Call of Duty, but fortunately some of the maps won't go to waste.

I've had the pleasure of working on conversions of Saint Lo for previously unfinished/unreleased versions of GFM for Call of Duty 2 and Call of Duty 4: Modern Warfare, and although it's a huge amount of work, I was very excited to take another crack at this map.

At first look, the map may appear very linear.  The more you explore, however, you start to see how detailed and well designed it really is.  There really is never a point where you're pinned in a corner and don't have more than 3 ways out, which makes for very dynamic gameplay.

The following screenshots were taken today (February 8th, 2011).  The map is not yet final, I'm still adding more geo detail & fx at the moment.











Until next time!